====GENTECH====

The following is a list of the powers in the guild and a short description

about what each one does. To gain information about syntax and usage, as

well as whether you should experiment for the power, please click on the hyperlinked text.

Each power has a separate help file accessible in this way.

 

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ATTACK

Ionbeam:Energy attack cost:PU

Ionlink:Enables Ionbeam every round

Dual Wield:Wield 2 weapons

Synthorg:Togglable Blasters costs:PU

DDB:Togglable damage power costs:SP/PU

Timeshift:more physicals per round

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HEALING:

Rec-chamber:Restore PU from corpse

Adrenaline Rush:Heal HP in combat

Transform:Increases HP/SP/PU regen

Adrenaline Surge:Heal more HP

Meditation Field:Converts PU to SP

Concentration:Meditate in combat

Powercell:Regenerates SPU

Medkit:Heals outside of combat

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HEAL OTHERS :

Powerfeed: Gentech PU transfer

Medlink: Heal other players

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DEFENSE

Energy Field:Absorbs "physical" damage

Ferrous DNA:Increases AC

Life Support:Enhances energy field to absorb "special" damage

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ASSISTS IN COMBAT

Combat Bodyslide:move to a MOB

Hologen:Hide from a MOB

Grav Inducer:Stop a MOB's attack

Ionspray:Ionbeam all MOBs in a room

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MICELLANEOUS

Genscan:Evaluates MOB/armour/weapon

Storage:Use of guild's facility

Illuminate:Light source

Timescan:Notify's of a MOB's reset

Ship Pilot:Pilot a Dropship

Tripwire:Monitor a room

Armour Enhancement:Increase armour

Timeslide:Resets a room

Clone:Mobile bag

Clone Armour:Clone can be armoured

Clone Combat:Clone can fight

Clone Healing:Clone can heal

Research:Chances increase as GLVL+5

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PRE-REQS

Advanced combat:Attack powers pre-req

Biochem Analysis:Healing powers pre-req

Biological Warfare:Use biotoxins

Combat Tatics:Advanced combat pre-req

Defense Systems:Defense powers pre-req

Modulator:Enables "toggle" for DDB

Neurotoxins:Use gas cannon projectiles