====GENTECH====
The following is a list of the powers in the guild and a short description
about what each one does. To gain information about syntax and usage, as
well as whether you should experiment for the power, please click on the hyperlinked text.
Each power has a separate help file accessible in this way.
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ATTACK
Ionbeam:Energy attack cost:PU
Ionlink:Enables Ionbeam every round
Dual Wield:Wield 2 weapons
Synthorg:Togglable Blasters costs:PU
DDB:Togglable damage power costs:SP/PU
Timeshift:more physicals per round
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HEALING:
Rec-chamber:Restore PU from corpse
Adrenaline Rush:Heal HP in combat
Transform:Increases HP/SP/PU regen
Adrenaline Surge:Heal more HP
Meditation Field:Converts PU to SP
Concentration:Meditate in combat
Powercell:Regenerates SPU
Medkit:Heals outside of combat
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HEAL OTHERS :
Powerfeed: Gentech PU transfer
Medlink: Heal other players
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DEFENSE
Energy Field:Absorbs "physical" damage
Ferrous DNA:Increases AC
Life Support:Enhances energy field to absorb "special" damage
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ASSISTS IN COMBAT
Combat Bodyslide:move to a MOB
Hologen:Hide from a MOB
Grav Inducer:Stop a MOB's attack
Ionspray:Ionbeam all MOBs in a room
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MICELLANEOUS
Genscan:Evaluates MOB/armour/weapon
Storage:Use of guild's facility
Illuminate:Light source
Timescan:Notify's of a MOB's reset
Ship Pilot:Pilot a Dropship
Tripwire:Monitor a room
Armour Enhancement:Increase armour
Timeslide:Resets a room
Clone:Mobile bag
Clone Armour:Clone can be armoured
Clone Combat:Clone can fight
Clone Healing:Clone can heal
Research:Chances increase as GLVL+5
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PRE-REQS
Advanced combat:Attack powers pre-req
Biochem Analysis:Healing powers pre-req
Biological Warfare:Use biotoxins
Combat Tatics:Advanced combat pre-req
Defense Systems:Defense powers pre-req
Modulator:Enables "toggle" for DDB
Neurotoxins:Use gas cannon projectiles