==== GENTECH ====
Bio-organic Armour Enhancement. To combat the ingenious cyberware
body replacements of the future cyber armies, the Gen originally
developed the Bio-organic Armour Enhancement to facilitate their
own protection from attack, by bonding specially engineered microbes
to pieces of armour. These microbes, once placed on armour, would
begin to digest the armour, but because they would not be under
the specific culture conditions in-which they were orignally grown,
the microbes would die. When the genetically engineered microbes
died on the armour, the now slightly molten armouring material
would rebond with itself and the compounds in the microbes, forming
an even greater bond between molecules and thus giving the armour
added strength. This allowed it to last longer in battle before breaking.
Gentech may utilize this power through the Armour Enhancement
experiment, which has 10 phases. Capsules which contain the bonding
microbes can be supplied in the infusion center for 1000 coins per
capsule. When a piece of armour is treated with the microbes,
the number of capsules which corrispond to the current phase of
the power will automatically be used. When the bonding process
is complete, the armour will become slightly stronger (based on
phase) and will last longer in battle. It has been rumored that
very high phases of Armour Enhancement may lead to specialized
effects when armours are enhanced.
Note: A Gentech may only have 2 times their rank in E-capsules
at any one time, and they may only use the 'resupply' command
in the infusion center once per guild reset (Current number
of capsules and the ability to resupply is shown in genstat).
Once a piece of armour has been enhanced, it can not be enhanced
again, and some pieces of armour will resist being enhanced.